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Obsidian Entertainment, the developers behind this falls next Fallout installment, have thrown in their two sense about giving players the ability to explore the rest of the New Vegas world after finishing the 40 hour+ campaign. To put it succinctly, there will not be any.

Much like the games predecessor, there will be a “point of no return” near the end of the campaign where the player must decide whether to move forward, or go and finish up all those nifty side quests. Completion nuts might want to choose the latter, as there is no going back once the threshold has been crossed. Fans of Fallout 3 were none to happy about not being able to go back in to game and do some exploring after finishing the game, and Bethesda responded to this by opening the world back up through, modifying the ending, DLC packs, higher level caps, etc…

Josh Sawyer, the Project Director on New Vegas, has this to say…

“We talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful.”

I agree, allowing post-campaign exploration just seems to cheapen the events of the story in my eyes if it doesn’t fall in to line with the way the story ended. It’s not like there isn’t going to be a ton of DLC that expands on that story, but until then players should explore, explore, and explore some more before they cross the “point of no return”.

Source: Platform Nation